by Tim Crook

Here are some horrible
truths:
Most radio drama is very badly written. Radio drama is an endangered
species. It has never taken a hold of mainstream programming on
commercial radio in the UK. It used to be the mainstream in the States
and Australia but lost out to TV in the middle to late fifties.
It is under threat within public radio services including the BBC
because of the pressure of monetarist ideology and the fact that authors
and radio drama directors have been too complacent. IRDP is a
significant oasis and continues to support the principle of the original
play.
Ground
rules
The
Beginning
The beginning is everything. If this part of it does not work you are
'up shit creek without a paddle'. Your listeners will desert you. You
have failed. You do not exist as a dramatist. Booo!
The Moment of
Arrival
This is how you drop your listeners into the story. Don't give them a
warm bed with comfortable pillows and a hot water bottle. The background
and sub-text of previous histories is better explored through revelation
in dramatic action. So parachute your listener into a top dramatic
moment. Not the climax. That would be premature. Find the MOMENT to join
the story. Avoid the slow snail's explicatory route. Kick 'em into a
high energy trip and whoosh them through the rapids.
Structure
Set up...struggle...resolution. You can reverse this if the set-up is
more dramatic and explosive than the resolution. Regard your play as a
series of phases
The
Plot
This is the story with lots of twists and turns. The more the
merrier. Most listeners like good exciting plots. Without a good plot
you're eating a souffle that has gone flat. You need plot, more plot and
more plot. Run at least two story lines. Two sub plots would be
interesting. Keep the plots linked logically within the same play. The
best system is a major and a minor storyline linked to one another. Get
them to come together at the end.
Surprise
People are hungry for entertainment. If they wanted boredom they
would be filling out their tax returns instead of listening to your
radio play. Make people afraid, but also excited.
Character
Your main character must have the sympathy of the audience. Your
audience has to identify with your main character. If this does not
happen you have created a failure. Booo!
Conflict
Drama = conflict = audience. There has to be an emotional, financial,
human, moral, physical struggle so your listeners can laugh or cry. Yes,
you want your listeners to laugh or cry or laugh and cry. If you don't,
give up.
Polarities or
Extremes
The art of story telling is exploring the extreme limits of our
psychological or physical existence. To pitch one polarity against
another.
The
Climax
I apologize for the sexual metaphor. But there is something in this.
The better sex has foreplay, development, sustained excitement, surprise
and affection, nay love followed by an explosion of ecstasy. Good radio
drama is not all that different. If you don't use it, you lose
it.
Dialogue
This is how we engage dramatically with the world. Characters inform,
argue, amuse, outrage, argue through the ebb and flow of dialogue. When
we do we talk and that is how great radio plays are made.....by talking
in dramatic dialogue.
Atmosphere /
Ambience
This sets the emotional spirit of the play. It determines whether
your listeners believe in the world that you have created. Worlds are
not created by dramatic dialogue alone. There is attitude and
atmosphere. This is determined by detail and relevant detail. It could
be in a sound effect. It could be in the writing. It could be in the
music. It could be in everything. But the result is that the fifth
dimension of radio writing - the imagination of the listener - is
stimulated to become a picture palace of the mind.
Emotion
Got to be there. You have to generate an emotional response from the
audience....preferably to the main character....also not so strongly in
relation to the other characters. Emotion = love, hate, admiration.
Never mind about the type of emotion.....concentrate on whether it is
there or not. Emotional connection between the writing and the listener
= good radio drama.
Balance Character
and Plot
You have to have both. You cannot trade. One can predominate over the
other. Where they are balanced equally....it can only work if
characterisation relates to plot development. If your main plot is
character intensive, make sure that your minor plot is plot
intensive.
Purpose
Crook's golden rule is that every word, every line, every scene must
serve a dramatic purpose in terms of characterisation and plot
development. Drop anything that does not have a dramatic
purpose.
Tension and
Humour
To stop the listener dropping off or switching off, maintain the
tension always and throw in the humour. Tension, humour, tension,
humour, tension humour...like the foxtrot..Make the emotional rhythm of
the play dance on the listener's heart and mind. Charm and alarm, charm
and alarm. But they've got to be linked. Your character uses humour to
react to the tension in the scene or play. Keep one character who uses
humour to deal with difficult situations. Make sure the humour is
verbal. Slapstick belongs to a different type of play or entertainment.
Make sure you do not have characters taking it in turns to be funny.
This is not stand up comedy or sitcom. Make sure that the character who
uses humour has a consistent sense of humour.
Get your listener
inside the world of your play. How?
a. Sympathy or empathy with the main character.
b. A bloody good set up.
c. A big, nasty antagonist or villain.
d. Great Plot...Great Story....twists and turns.
e. Crisis at the beginning is dramatic and a great start.
f. Emotional intensity. Hit some high points.
g. Escalating conflict so the structure climbs with tension and
humour.
h. Strike the colours with detail so there's an atmosphere,
mood...ambience.
I. Modulate charm with alarm...humour with tension...tension with
humour...funny policeman nasty policeman.
j. Surprise, surprise...that's what you do to the listener, through
the plot.
The principle of
developing scenes
- Introduction.
- Character one...goal and objective.
- Character two...goal and objective.
- Purpose of scene in overall plot.
- One of the characters achieves a goal.
- Link to the next scene by introducing or pointing to location of
next scene or presence of character in next scene.
Question marks in
the mind of the listener. Always keep one, better two or
three
The Principle of
Character
- Believable and recognisable.
- Purpose within the plot.
- Characters have to have function. Character has to be consistent
with function.
- Characters have to be intentional.
- Start with a stereotype to ensure rapid recognition, then twist
the stereotype. Challenge the homily that there is nothing new under
the sun by making it new under the moon.
- Give each character a dominant physical or behavioural
characteristic. Make the dominant characteristic purposeful. Make it
extreme.
- Your main character must be active.
- Active character / urgent plot. The character's energy has to
fight the urgency of the plot and the urgency of the plot makes the
character more energetic.
The principle of
Hero / Heroine
- Listeners look up to main characters, want to admire them because
we all want heroes and heroines in our lives. Life's eternal fantasy
that transcendent people and transcendent moments conquer adversity.
- If you are very clever you can transfer the hero from the obvious
to the humble and make great the inferior or character who has greater
potential for human dignity.
- Charisma. Characters need intensity and conviction. They may not
be perfect but they are attractive. You cannot identify with people
who are unlike ourselves...too perfect, no beliefs...take themselves
too seriously...lack a sense of humour..
- Give your characters private moments when they drop their guards
and allow us into their minds and hearts. Make the listener
privileged. Use this moment for revelation.
- The main character has to change and has to be changed by the
plot.
- You must have a main character and secondary characters. Your main
character changes. Your secondary characters are probably more
singular in their characteristics. Your secondary characters are
already committed. Your main character is still weighing up the
options.
- You must have characters who are extreme in relation to each
other...characters that are different make drama.
Where are we
now?
Well, we should be here....
a. The main character is in the middle of the story.
b. You've used dominant characteristics.
c. The listener likes the main character.
d. The listener cares what happens to the main character.
e. The listener hates the antagonist.
f. The main character is developing.
Principles of
Dialogue
a. Dialogue must be a response to a situation, plot or action.
b. Dialogue must be a response to each character in the scene.
c. Dialogue must be comic relief.
d. Dialogue must connect to the next scene.
e. Avoid reflective, passive and neutral. Go for active, and direct
and emotional.
f. Dialogue must be believable by being specific...by being specific
to the character's background and emotional state.
g. If dialogue is reacting to action or situation then it must be
dramatic and poised on polarities. The goals of the characters in each
scene should be different.
h. Dialogue should be continuous. Tip...characters often take a tag
by repeating the last word spoken by the first character.
i. Dialogue must relate to function.
j. You can mix direct with indirect between two characters because
they have different goals.
k. Humorous dialogue is not a character telling a joke but a line or
lines responding to the dramatic situation.
l. Heightened dialogue vs naturalistic dialogue. Heightened language
is the language of the theatre...high octane communication...poetic,
philosophical...charged..the expression of the playwright...It serves
not only the development of the plot and character, but it also presents
the view of the writer. Works well in radio. But there is now a tendency
for more naturalism. Radio producers like to go out on location and
explore realism. In these situations you must stick to natural
dialogue.
Principles
peculiar to Radio
- The inner existence.
- The tension and conflict between the interior and exterior.
- More psychological.
- Easier to explore the real and the surreal and to delineate the
line between the two.
- Have to work in the fifth dimension...the energy of the listener's
imaginative participation.
- The interior existence offers exploration of personal thoughts,
fantasies, emotions and conflicts.
- All levels of external conflict can be explored.
- The precipitating event through plot has to threaten the inner
life of the main character. This is the kick-off in radio drama.
- The end or resolution in radio drama is more deeply rooted in the
emotional equilibrium and insight of the main character. Changes are
internal as well as external.
- Time transposition and translocation are faster and more rapid and
more complicated. Flashbacks...flashforwards... different ages.
- Radio requires less rather than more characters. Characterisation
needs to be strong and fascinating.
- Maintain the focus of the main character and plot.
- Economy of words underlines subtextual surprise and engagement
with the listener's imagination.
- Wit is vital because language is so important...cleverness with
words...energy with words..humour with words...Wit is advanced by
surprising the listener...being aggressive with the listener..being
fast, short and clever with the listener.
- Irony is pathos and bathos. It's conflict between the inner life
and outer action.
Other radio drama
producers in the world
Norway: NRK kulturkanalen, P2 RODD- 0340, Oslo, Norway.
Swedish Radio, SR S-105 10 Stockholm, Sweden.
YLE Finnish Broadcasting Company Radio, PO Box 79 FIN-00024
Yleisrdio, Finland.
HR, Hessischer Rundfunk Bertramstrasse 8, 60320 Frankfurt am Main,
Germany.
DR Danmarks Radio, Radio Drama Department, Ewaldsgade 3-9, DK 2200,
Copenhagen N Denmark.
ABC Australia, ABC Ultimo Centre, Level 5, 700 Harris Street, Ultimo
NSW 2007.
CBC-SRC, Radio Drama Department, Box 500, Station A, Toronto,
Ontario, Canada MSW 1E6
SDR Suddeutscher Rundfunk, Neckarstrasse 230, 70190, Stuttgart,
Germany.
Radio Television Hong Kong, Broadcasting House, m 30 Broadcast Drive,
Kowloon, Hong Kong, China.
Other radio drama producers, SABC, South Africa, Los Angeles Theatre
Works, LA, California, Public Radio, New Zealand.
TIM CROOK'S BOOK RADIO DRAMA IS PUBLISHED BY
ROUTLEDGE

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